So, I love skills. I'm a huge fan of them. I think skill based games are the best. 7th Sea's knacks are awesome and DnD 3/3.5 had a great skill system. It was one of my favorite parts of the system. I am sad to see a declining skill system in 4e and to hear rumors of its further decline in 5th.
I use a system where anyone can use any skill. This was pioneered by a buddy of mine (Tom). It basically worked like this: if you try to pick a lock, your lock picking skill increases. If you try to climb a rope, your climbing skill increases. Now, there are a few skills, like magic, that should require training to get into, but for the most part, I feel that anyone should be free to 'try' just about anything. This kind of moves into experience, which I'd prefer to talk about later. However, I will say this much. I have the players track their progress as a percentage of reaching the next rank in the skill. Each encounter in which the skill is used nets the hero a few more percentage points towards the next rank in the skill. The next thing is that: everything is a skill. When you swing a sword: you're using your sword skill. When you ride a horse: you're using the ride skill. It's all skills.
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